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THE WIZARD FABIEN IS DEAD.

The magic in his flying island sputters and fades. Brave adventurers will enter the wizard’s floating workshop and unravel its mysteries before catastrophic failure sends the island crashing down to earth.

From the pages of Brad Kerr’s anthology WYVERN SONGS, Fabien’s Atelier is a fantasy adventure module updated for the role-playing game Cairn

  • An escape room-style puzzle dungeon.
  • The standalone sequel to Hideous Daylight.
  • Play-test time: ~3 hours. Perfect for a one-shot or convention game.
  • Includes player and GM map files for virtual tabletop usage
  • Print version available from fine online retailers.
  • Art by Amanda Lee Franck
  • Cartography by Rob Matthews
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorBrad Kerr

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

FABIENS-atelier-cairn-pages.pdf 11 MB
fabien-map-files.zip 10 MB

Comments

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I had a wonderful time thoroughly reading through this adventure and wanted to offer a few thoughts that might make it even easier to run at the table. I feel like this adventure is so close to being something that could be run effortlessly right out of the book. With just a few small adjustments, it could really minimize the need for page-flipping and make it even more GM-friendly. It already has almost everything a GM needs right there on each room page — just a little refinement would really make it shine.

  • Map and Room Labels: On the map, items are listed by number, but the rooms are referred to with labels like B1, B2, etc. It might be helpful if the map used those same B1/B2 labels for consistency. Including the room titles on the map could also make navigation even quicker during play.
  • Including Monster Stats in Each Room: Having the monster stats included directly in each room’s description — even if it leads to a little repetition — would help cut down on page-flipping and keep the flow of gameplay smooth and fast.
  • Highlighting Key Details: Some important information like monster stats, treasures, and clues is tucked into paragraph text. Breaking these out into simple bullet points under each room would make key elements easier to find quickly during a session.
  • Dream Gremlins Description: The Dream Gremlins’ size is mentioned in “A Note on Size,” but we never get a full description of their appearance. A brief visual description would be a fun and helpful addition for bringing them to life at the table. I also think their size should be mentioned in their stat block. 
  • Gremlin Spawning (B1): In room B1, it’s mentioned that Dream Gremlins spawn every three turns, but it’s not clear how many spawn or exactly where they come from. A little more guidance here would make running the encounter even smoother.
  • The Dragon: The dragon currently doesn’t have a description, any personality traits, or clear motivations. Even a few brief notes about its demeanor or what it might want would help GMs make the encounter feel much more vivid and memorable. I think a quirk like wanting hot gossip or likes to complain about the wizard could be a fun quirk.
  • The Orb Description: The reference to “ponder the orb” is fun, but I found it a little confusing at first. Since not everyone might be familiar with the internet meme, a little extra context or rewording could help make the meaning more clear.
  • Sewing Kit (Apprentice’s Room): The sewing kit, which feels important to the story, is mentioned inside the block text of the apprentice’s room. It might be worth calling it out separately as a treasure or key item to make sure it isn’t missed.
  • Mouse hole (Apprentice’s Room): The mouse hole in the apprentice’s room is noted, but it’s not immediately clear where it connects to. Clarifying this connection would make the layout and story flow a little more clearly.
  • Calendula (B13): Calendula’s stats are inside the room’s description, but giving her a dedicated stat block would make it even easier to reference her quickly during play.
  • “A Note on Puzzle Dungeons” Page: It could be very helpful to include a checklist summarizing important spells, treasures, clues, and key items, along with the room numbers where they appear. This would make it easy for GMs to do a quick high-level review before starting the session.

"Down" or "Extra Down"?
The choice is yours in this delightfully tricky puzzle module.