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We played this as a one-shot around Halloween, and it went great! They didn't visit the gallery, but a player tried to convince Helel that God isn't so bad and everything went to hell just as they found Lum. It was just the right amount of chaos and disturbing imagery.

I played it again more recently with other players, and this time they helped Helel. For their wish, they asked for the Sky Marble. Of course this precipitated the Nightmare Phase, and they had to rush to escape. They barely escaped by removing the door from its hinges (one is a blacksmith, which helped). It was super funny, and they loved outsmarting the scenario!

Also, I first read the module right after the Gamer Blast episode where you ranted for five good minutes about needing a weird little Gollum guy in every dungeon, so seeing the weird Dark Souls-type old man made me laugh out loud, much to the dismay of my sleeping girlfriend.

Thanks for such an awesome time all around :)

Thanks for the comment! Sounds like some great sessions. Blind old man is definitely your classic "weird little guy". 

Hi Brad, Looking to run this on Friday as a change for my regular gaming group. I bought a softcover of Cairn a while back, and this seems like the perfect way to try it out. 

One question: do the monsters have armor? I am guessing they should, at least the Baobhan Sith, as the cudgel in Bedroom A says that ignores natural armor evil beings.

Thanks!

As written, no but that would have been smart of me so that the cudgel can be immediately useful. If you add armor, I would knock off some HP since the Baobhan Sith are already very deadly. Have fun! Thanks for playing!

Me and two friends played this last night and we finished it in a little more than two hours. I only had 30min to prepare the game, which I used to read the entire adventure through once. This was actually the perfect fire test for the adventure, which it passed with flying colors: descriptions of rooms and NPCs are short and inspiring, and the tables on the final pages are giving you that initial spark to fill the emerging scenes with life. The adventure strikes the perfect balance between setting up an interesting situation and providing the GM with the tools to meet the players on whichever path they choose to navigate it by. It is hard to find a fault in this. The only thing I felt myself wanting towards the end of the module was maybe another type of devilish party guest to switch up the combat. The two Monster stat blocks provided were great, but as my murder hobos slew their way through the dungeon, combat was beginning to feel repetitive. After completing the adventure one player exclaimed "Wow, that was gory! Nice!". Very nice indeed! 9/10 Review taken from my blog.

Great review. Thank you!

A pleasure! Looking forward to run Hideous Daylight soon! Thanks for your wonderful work!